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- In this episode, I discuss how to have dynamically linked attributes in
- In this episode, I discuss how to handle 2d scaling with matrices in
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- This is a video of the results of part 3 of my port of the well-known NeHe
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Drawing a single triangle is all well and good, but what good is real-time rendering without In this episode, I discuss how to render and select multiple objects in If you are new to We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT).
Using shaders to apply
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