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  • You can de-emphasize a story without completely removing a
  • There's nothing inherently bad with cutscenes. In fact, they are powerful
  • Game writing isn't about making up a story and then attaching gameplay to it. To be a great game writer, you have to also be a ...
  • Every developer should be taking full advantage of the visual and interactive
  • More complex games aren't better--deeper ones are. Design choices like well-crafted tutorials and appropriate play pacing can ...

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Great games always rely on interesting gameplay Game The concept of the hero's journey, among other storytelling devices, allows us to imbue meaning into our work, whether games or ... Game

For me, the crossover of the

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