Exploring Ocean Water Using Fft
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- Reads .obj mesh, stores as VBO. Fourier transform to manipulate vertices in the vertex shader. This is part 2 of my implementation ...
- Small surface of
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- An in depth look at waterfall displays, FFTs and spectral data. Presented
- Still got to port it to GPU but this has been an utterly invaluable source for help
In-Depth Information on Ocean Water Using Fft
How does Unreal Engine Files are available as a Tier 1 reward on my Patreon: https://www.patreon.com/GhislainGir Twitter: https://twitter.com/GhislainGir ... FOR BETTER AUDIO: https://youtu.be/ClW3fo94KR4 *** A widely
Based on: http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf
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