Exploring Realtime Radiosity

Exploring Realtime Radiosity reveals several interesting facts.

  • The Bounce Lights are calculated by an Raytracer on the CPU. All scenes are running at 350 FPS on my system (core i7 920 + ...
  • use real world lighting calculations to get soft, beautiful lighting in your scene.
  • An attempt at
  • Using the hemicube method and PBO readback for calculating form factors. A proper implementation would use a light injection ...
  • Brief explanation of the

In-Depth Information on Realtime Radiosity

This video shows the results of my Master's thesis, which focuses on Links: Website - https://www.zenteon.co/ ReShade Download - https://reshade.me/ Discord ... Crytek's CryEngine 3 Video from the SIGGRAPH 2010 talk 'A

Global illumination

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