Exploring Unity Base Building Game Tutorial Episode 49 Deconstruction
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- In which we introduce saving and loading of our
- These
- Get a mouse-over tooltip system going for our tiles so that we can see what's going on without using debugging!
- We are finally moving the furniture data definitions to XML files! These
- Turning on the Oxygen Generators! These
In-Depth Information on Unity Base Building Game Tutorial Episode 49 Deconstruction
Finally adding a button to The tricky task of combining rooms when a wall is Replacing our old way of getting a reference to "World" with a singleton-ish reference. Also, making our furniture Adding our first "workbench" -- and the implications of doing that. These
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In summary, understanding Unity Base Building Game Tutorial Episode 49 Deconstruction gives us a better perspective.